One point perspectives:
Two point perspectives
Textures:
Rotational
Linear:
With the linear textures, I was trying to make ones that would tesselate and become textures for my cityscape buildings. So they might not look great as 6x6 images, but applied as textures I think they look pretty good.
As far as my bridge goes, very little work has gone into that so far, because of issues with the cryengine, but that's fixed now thanks to Russell, so I should be getting that all done soon.
I have however figured out exactly what I want to do with it all though. For Jonathon Ives' side of my bridge, I want it to be very futuristic and panelled. Somewhat like a spaceship. It'll be all white, with black joins, and the panels will be moving parts that make up the bridge. This mimics his work for apple, which produced some very techinical things, way ahead of it's time. The white panelling also reflects the trademark white image of apple products.
Something like this stuff:
Lady Gaga is my other client, and for her side I want to make something reminiscent of Superman's Fortress of Solitude. That might sound kind of stupid but there are reasons behind it. Firstly, this image is pretty much what I'm basing it off.
I think this sort of imagery works well for her, in a really abstract way. It reflects the explosiveness of her career and popularity, as well as the environmentally friendly image she has (Re: meat dress). It dominates the surroundings, and carries a power that can't be ignored, even if you want to (yes, that was a musical taste quip). Anyway, back to the bridge stuff. Her her side, I want to rig the different crystal spikes to rise up out of the water as the player moves closer to them, so it creates a walkway as you walk across the void. Everything will be semi-transperant, so the light will play a big part in this section of the bridge. Shining through everything and casting shadows.
My draft environment can be seen in the post below this one.
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